Why Rockstar is a Better Game Developer Than Ubisoft – Playback Feature

How come Rockstar is so good at open world games? (Rock star games)

A reader despairs of the modern state of the open world Ubisoft games and tries to break down what Rockstar does best.

Ubisoft has a turbulent history of producing quality video game experiences, in my opinion. For every success like Prince Of Persia: The Sands Of Time, Far Cry 3, Rayman Legends, Watch Dogs 2 and Mario + Raving Rabbids: Kingdom Battle, and multiple Assassins Creed entries – including Assassin’s Creed 2, Brotherhood, 3 and Black Flag – they produced overloaded open world games that make you collect tattoos and tick off a laborious to-do list rather than entertain.

Several of the main culprits of entertainment excess in Ubisoft’s vast catalog have emerged over the past year. Watch Dogs: Legion, Immortals Fenyx Rising, Assassin’s Creed: Valhalla, Far Cry 6, and Riders Republic have all been released within the past 13 months and all are indulgent beyond belief in terms of their size. Playing all these games for hours and hours is madness, not because of their enormity, but because they are dry and tame. That’s not to say they’re bad video games, but boredom can often outweigh the fun.

Far Cry 6 is one of the dumbest games I’ve played lately. Yara’s verdant and picturesque Latin American setting is charming, but what isn’t are the characters who constantly utter Spanish curses mixed with English, statements that don’t match the current situation of the gameplay and the same old Far Cry experience as us. I’ve been used to at least Far Cry 3.

Some reviewers think this similarity is worth 8 and 9 which is a good thing as they are able to enjoy something that I couldn’t, but the more they praise the games that don’t change things, the more we will end up with. experiences like this. until you get. I didn’t find El Presidente Anton Castillo so great either, he basically reminds me of any generic Hispanic villain in a pointy costume that can persuade the masses to buy into his vision – similar enough to Just Cause 3 if you will. ask me, but with a greater emphasis on the antagonist and the story.

Watch Dogs: Legion didn’t appeal to me either. Here’s the thing about Legion, there’s a fantastic cybernetic London and it tries to be fun, but the rote missions, a complete lack of substance in the main story, and the embarrassing attempts at humor ruin it. Legion only served me to encourage me to get my head out of the bathwater and to breathe in the utterly thrilling expanses of a Rockstar game, be it GTA 5, Red Dead Redemption 2 , LA Noire or Bully.

Here’s an example of how Legion can be underwhelming. When you walk into a pub and play darts, you may have the chance to face a woman. In this case, the counselor in your headset will verbally reflect on what it would be like if she was drunk and playing darts. Still, we never see what it will look like and so a chance to show a sense of humor is missed, reminding you of your status in the world of Legion: that of a player whose job it is to perform actions instead. to embrace a sense of chance.

It’s random encounters that really bring open world games to life, but Ubisoft apparently wants you to play without thinking about everything you experience, it’s just an activity / encounter and the next.

Generally, Ubisoft games are worthwhile experiences, but many of their endeavors over the past half-decade have been large open worlds full of activity, many of which are arbitrary and used to unnecessarily flesh out their game worlds. Ubisoft has reduced itself to following trends and they are much more than that when applied correctly.

By reader James Davie

Player functionality does not necessarily represent the views of GameCentral or Metro.

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