iOS 14 and tvOS 14 bring all-new Game Center, extended Xbox and Playstation controller capabilities

One of Apple’s least talked about platform components, Game Center is getting an all-new design this year that focuses on finding games and playing with friends. Other details in WWDC’s game development discussions this year include exploiting new game controller advancements, how to provide users with the ability to share game clips, and more.

Apple is showcasing the all-new Game Center on the preview pages for iOS 14 and iPadOS 14. There are seven WWDC conferences this year focused on game development and several of them explaining how to take advantage of the new Game Center are available now.

A beautifully redesigned Game Center makes it easy to discover and experience games with friends. Quickly access Achievements, Leaderboards, and your Game Center profile directly from the App Store and in your Game Center-enabled games.

Design for Game Center”Is the introduction of everything new this year and you can find the new Human Interface (HIG) guidelines for Game Center here.

Prepare your game’s interface for Game Center. We’ll show you how to bring custom touches to the GameKit interface that provide a rich experience for gamers, with features like achievements, leaderboards, and multiplayer games. Learn how to customize your game’s hotspot, design collectible card-style achievements and multiple leaderboards, and adapt your interface to any platform and orientation.

Dive deeper, more discussions include “Access Game Center: dashboard, hotspot and profile, “Access the Game Center: leaderboards, achievements and multiplayer,” and “Advances in Game Controllers. “The latter covers the new compatibility with the Xbox Elite 2 and Adaptive controllers, how to deliver custom button mapping, take advantage of motion sensors, lights, design custom rumble feedback for Xbox and Playstation controllers, and more.

We’ll show you how to add support for the latest controllers, including the Elite Series 2 Wireless Controller and Xbox Adaptive Controller, and map your game controls accordingly. Find out how you can use the Game Controller framework in tandem with Core Haptics to enable rumble feedback. And find out how you can take your gaming experience to the next level with custom button mapping, non-standard inputs, and control over specialized features like motion sensors, lights, and battery level. To get the most out of this session, you should be familiar with the Game Controller framework. Check the documentation link for a primer. And if you’re making games for iPad, be sure to check out “Bring Keyboard and Mouse Games to iPad” for a guide on how to integrate keyboard, mouse, and trackpad input into your experience.

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