Game developer Spring Hill is preparing a new project, a “Smash Bros.” for independent characters | Culture & Leisure

Spring Hill native Dallen Larson grew up playing Super Smash Bros. Meleewhich is part of one of the most popular video game franchises, competitively.

Now he finds himself about to release his own cross-platform fighter, indie rumble.

The 19-year-old self-taught developer already has more than a dozen games under his belt that have been released on various platforms, including PC and consoles. Most of which he’s developed himself since learning to code in 2013, so he could make games for himself and his friends. indie rumble will be his most ambitious to date.

“We’ve really mastered what it’s like to be a platformer as far as mechanics and movement go,” Larson said. characters all to this game. They are able to come together from a bunch of different independent communities as a huge [expression of] the love and celebration of indie games in general.

As Smash Bros., the game will feature characters from different video game franchises who will compete in different stages. But unlike Smash Bros.players won’t see characters or IP from major AAA franchises and media outlets like Mario or Pikachu, but indie characters like Alex from YIIK: a postmodern RPG or Chubby from Mission to Snowdriftland.

Larson talked about the challenges of getting the rights to use all of these characters in the game.

“Since I’ve been running it, I’ve been the one who has to do all of this on my own,” Larson said. “Especially because we are dealing with very big projects.”

Larson pointed to Chubby, a character previously owned by Nintendo, now owned by indie developer Tons of Bits, being part of the game. He also pointed to the in-game use of a scene from the popular first-person shooter. independent Very hotwhich was released on PC in 2016 and later on PlayStation 4, Xbox One and Nintendo Switch.

indie rumble, which will be a 2D platform fighter, will feature 20 playable characters and 40 stages for players to knock out. Larson said the focus will be on one-on-one online battles, where players can take on up to eight on-screen characters at once. Each character will have their own scene, movement sets and music.

Although Larson usually works alone, he has enlisted other talented artists to help with the game’s art and music.

indie rumble is such an ambitious project,” he said. “I started it myself, with the plan to do everything myself. But since it’s a one-person team, it’s kind of hard for me to do all the art, programming, and music. I was able to bring in artists like Roeb, Vinny and Braddrro who are really great artists online, they were able to help out with all the artistic assets. People like Exclaim, which is also pretty big online, help out with the music.

The young student, who is at Columbia State Community College pursuing a liberal arts degree in computer science and game design, would like this new game to be successful enough to allow him to continue making indie games. However, he said he would also be open to bigger things in the future.

“If my indie games give me enough money to live on, I’d love to do this for the rest of my life,” Larson said. “Revenue-wise indie games can be hit or miss… The dream is indie rumble I’m doing really well, and I’m able to give up my indie games in the future, but otherwise I’d love to work for a company like Sony or Microsoft.

Larson and his collaborators want the game to be ready for Early Access on Steam by the second quarter of this year and for full release by December. The game can currently be wishlisted on Steam. You can see a full list of features and track game progress here. Larson also said the game should be available on the Xbox Store at the same time it comes out for PC on Steam.

For more on Larson’s other games, check out his website.