Revenue generated from the introduction of Android games in alternative app stores was
The company offers developers an easy way to add revenue and audiences to their games. It tackles the technology and marketing challenges of adding a game to Huawei
“Our approach has proven to be attractive to game developers as there is little upfront cost or effort required on their part,” says
Flexion adds an average of 10% to a game’s revenue by bringing it to alternative app stores.
“It’s basically a bonus for games that are already doing very well on Google Play,” says Jens.
In addition to managing the technical part of the move to alternative stores, Flexion manages user acquisition and platform relationships to maximize the audience that their customers’ games reach and therefore the revenue generated from each game. company recently acquired influencer marketing agency Audiencly to bolster its distribution power and marketing expertise. This will help game developers generate even more revenue through their distribution on new channels.
The world’s top 200 developers are among Flexion customers. The games it introduced to alternative app stores include:
Guns & Glory: The Iron Mask: Funplus
The Rise of the Kings: ONEMT
Evony: The Return of the King:
World of Tanks Blitz –
Ants: Underground Kingdom: StarUnion
“We fully understand alternative app stores,” says Jens. “Flexion has people with the expertise and experience to make games work on different platforms and technologies that no one else can offer.
“We give developers access to new organic users who over the past 12 months have added
Flexion offers a free Android game distribution service. By using the service, developers can distribute their games on multiple channels like Amazon,
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